Good morning/afternoon/evening! It’s me, the author, and lately I’ve been hooked on GUNDAM EVOLUTION!
This time, I’ll show the steps for tweaking configuration files (within the range editable on the user side) and adding settings that lighten rendering.
Table of Contents
Open Table of Contents
What I’m Doing This Time
GUNDAM EVOLUTION is built with Unreal Engine 4. UE4 has several settings that can be adjusted from user-side configuration files (a common example is disabling mouse acceleration).
This time, I’ll edit Engine.ini under %LOCALAPPDATA%\EvoGame\Saved\Config\WindowsNoEditor\.
The goal is to add options that lighten rendering so FPS is less likely to drop even on a low-spec CPU.
Engine.ini Settings
Adding the [ConsoleVariables] Section
Add a [ConsoleVariables] section to Engine.ini and write the settings as follows.
[ConsoleVariables]
r.HZBOcclusion=1 ; Enable checks that skip rendering objects that are not visible. Reduces unnecessary rendering.
r.ViewDistanceScale=0.7 ; Lower the render distance multiplier. Avoid rendering unnecessary distant objects.
r.Fog=0 ; Remove fog
r.VolumetricFog=0 ; Remove volumetric fog
foliage.ForceLOD=4 ; Always force trees to a rougher model. After trying several values, 4 seemed to be the lowest for GUNDAM EVOLUTION.
grass.DensityScale=0 ; Remove grass rendering
r.ShadowQuality=0 ; Almost completely remove shadow rendering
r.ParticleLightQuality=0 ; Disable lighting for particles (fire and smoke)
r.ParticleLODBias=1 ; Make particles (fire and smoke) less detailed
r.BloomQuality=0 ; Remove light bloom effects
r.SSR.Quality=0 ; Disable screen-space reflections
r.EyeAdaptationQuality=0 ; Disable automatic brightness adjustment
r.RenderTargetPoolMin=1000 ; Reserve at least 1 GB of temporary render buffers (for GPUs with enough VRAM)
r.SceneColorFormat=2 ; Make screen color data lighter. Color expression becomes rougher.
Adding the [/Script/Engine.RendererSettings] Section
Add a [/Script/Engine.RendererSettings] section to Engine.ini and write the settings as follows.
[/Script/Engine.RendererSettings]
r.DefaultFeature.AntiAliasing=0 ; Completely turn anti-aliasing OFF
r.DefaultFeature.MotionBlur=0 ; Completely turn motion blur OFF
Side Note
According to the official wording, the game is apparently aiming for fairness with a design where “differences in graphics card specs are less likely to directly affect the outcome of matches.” ← 🤔???
That just makes differences in CPU performance easier to notice, though…
Especially in low-spec CPU environments, you should be able to feel the benefits of the options introduced here.
Update (2022/12/29)
Even if configuration files can be edited, and even if the terms do not explicitly state that editing is prohibited, there is still the question of whether it is ethical to add settings that clearly change the appearance of the game. I also think there is a non-zero chance that it could be treated as “source code modification”. (Since we do not know what Easy Anti-Cheat detects, I cannot definitively say “this much is safe.” Configuration files should not be source code, though…)
Questions like “Then is it okay if I only turn off mouse acceleration (which cannot be changed in-game)?” or “Where is the line?” are honestly very gray, and in the end I think it comes down to your own responsibility and your own judgment.
Since I basically only play GUNDAM EVOLUTION while streaming, I decided not to use settings that change the appearance, and in the end I am not using settings like these. Also, because I want to enter tournaments too, I decided to play using only the settings that can be changed in-game.
If you arrived at this article while thinking about doing something similar, please make your decision after understanding both the ethical gray area and the fact that it could become a risk depending on the situation.
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